About
I design and prototype physical-digital products.
I'm Abdul Qureshi, a product designer and creative technologist. I recently graduated from NYU's Integrated Design & Media (IDM) program, where my work focused on E-Ink devices, embedded systems, AI tools, 3D printing, and interaction design. I design products that connect hardware, software, and human experience — and I can take them from concept to system architecture to working prototype to a clear case study.
What sets my work apart is range: I move fluidly between Figma files and breadboards, between user flows and CAD. I'm most useful where a product needs both thoughtful UX and someone who can actually build the thing.
What I do
Product & UX design
Research, problem framing, user flows, wireframes, and high-fidelity interfaces in Figma.
Hardware prototyping
CAD, 3D printing, circuits, and embedded systems on Raspberry Pi, ESP32, and Arduino.
Creative technology
Computer vision, AI tools, and software that bridges screens and the physical world.
Storytelling
Clear case studies, diagrams, and visual process that make complex work easy to follow.
Capability Map
The overlap is the point: I connect design, hardware, code, AI, and visual storytelling.
Product & UX
Research, flows, systems, interface design
Hardware
CAD, circuits, sensors, displays, enclosures
Code
Python, JavaScript, React, FastAPI, embedded logic
AI / Vision / AR
OpenAI, OCR, OpenCV, MediaPipe, overlays
Storytelling
Case studies, diagrams, process, critique
How I got here
Tinkering & foundations
Started by turning abstract ideas into things I could hold — small electronics and code projects that became a passion for blending hardware and software.
NYU Integrated Design & Media
Went deep on physical computing, AI, and interaction design — and taught rapid-prototyping workshops on CAD and 3D printing.
Product design, end to end
Now focused on shipping physical-digital products: from Monoscribe and a 3D-printer seed planter to traditional UX work like Signal.
Skills & tools
Let's work together
I'm looking for product design, UX, creative technology, hardware prototyping, and early-stage product roles. If you're building something between hardware, software, and people, I'd love to talk.
